I started at Infinity Ward beginning of January 2022 as a Senior UI Artist. My responsibilities expanded quickly to cover a majority of the frontend, which I saw through beta to release, then for the entirety of the game's live-ops. In March 2023 I was promoted to Lead UI Artist.
These covered:
- CoDHQ / Play
- MP / DMZ Lobbies and FiGs
- Operator Select
- Customize
- Weapons (Loadout / Armory / Gunsmith / Customize)
- Store
- FTUE
The following are some of these features and their screens that I have had the pleasure to work on over the last two years.
CoD HQ (incl. Revamp)
Towards the middle of our live-ops cycle, we started discussing how we could redesign and improve the CoD HQ experience to further expose the large amount of content and game modes within MWII and WZ2.0. The various button plate artwork was an awesome team effort, bringing together various strengths
















































